

Without this frame of mind, the player sees the chicken, and decides “let’s kill this Chicken”. The mechanic of crime has not been introduced, so the player isn’t in the mindset that is crucial for playing an RPG that you have to act like a character in this world would act. So far, you’ve never been held to consequences for killing someone. Everyone you meet is a no-consequence kill, as they’re most likely bandits, but the game’s creators knew that new players are likely to follow either the placed quest markers, the path itself, or a mixture of both- in other words, the vast majority of players will end up in Riverwood before they see any other civilisation. Along the way, you may see the occasional wolf, fox, or bandit- but no civilization, until you reach Riverwood. Then, you escape Helgen, and are loose to the wilderness. It’s teaching you the combat in a vacuum, essentially, also giving you a choice of faction allegiance that will teach you that the game isn’t on rails. You play the prologue, during the first half of which you’re unable to kill anyone, and during the second half you have clear ‘Friendly’ and ‘Enemy’ characters. See, say you’ve picked Skyrim up for the first time and have no idea how to play the game. He’s placed very specifically to teach people who aren’t used to RPGs and systems whereby you are punished for crimes to the crime system in ‘Skyrim’. This infuriating little avian is actually a clever piece of game design.
